前回と同じようなコンセプトの負けラン
色々振り返りまくってたけど途中で別ページに誤って飛んで文章全部消えたので、とりあえず記録だけ。
hikitomoriデッキサマリ
枚数 | ドロー性能 | ||||
---|---|---|---|---|---|
計 | 0ドロー | 1ドロー | 2~ドロー | ||
パワー | 7 (21%) | 7 | 0 | 0 | 0 (0%) |
消滅 | 6 (18%) | 5 | 0 | 1 | 3 (9%) |
残留 | 20 (61%) | 17 | 1 | 2 | 7 (21%) |
計 | 33 | 29 | 1 | 3 | 10 (30%) |
デッキ(33)
レリック(19)
侵攻記録
Floor 0
-
74 / 75 (+0)
99 (+99)
行動選択: THREE_ENEMY_KILL
スキップ:
TEN_PERCENT_HP_BONUS
スキップ:
TEN_PERCENT_HP_BONUS
get
Floor 1
1
74 / 75 (+0)
109 (+10)
picked
pass
pass
get
Floor 2
1
75 / 75 (+1)
129 (+20)
picked
pass
pass
Floor 3
-
75 / 75 (+0)
129 (+0)
pass
Floor 4
-
75 / 75 (+0)
129 (+0)
行動選択: Upgraded
⇒
Floor 5
/
1
75 / 75 (+0)
148 (+19)
picked
pass
pass
Floor 6
4
42 / 75 (-33)
176 (+28)
picked
pass
pass
[152]
get
get
Floor 7
3
42 / 75 (+0)
195 (+19)
picked
pass
pass
Floor 8
-
42 / 75 (+0)
195 (+0)
行動選択: SMITH
⇒
Floor 9
-
42 / 75 (+0)
195 (+0)
2
get
Floor 10
4
42 / 75 (+0)
210 (+15)
picked
pass
pass
Floor 11
2
41 / 75 (-1)
229 (+19)
picked
pass
pass
Floor 12
use
5
32 / 75 (-9)
261 (+32)
picked
pass
pass
168
get
get
Floor 13
-
32 / 75 (+0)
261 (+0)
行動選択: Fled
Floor 14
6
35 / 75 (+3)
295 (+34)
picked
pass
pass
14
get
get
Floor 15
-
35 / 75 (+0)
295 (+0)
行動選択: SMITH
⇒
Floor 16
use
6
53 / 75 (+18)
366 (+71)
picked
pass
pass
get
Floor 17
-
70 / 75 (+17)
366 (+0)
picked
pass
pass
Floor 18
3
78 / 78 (+8)
383 (+17)
picked
pass
pass
Floor 19
-
56 / 83 (-22)
383 (+0)
行動選択: Shed Blood
Floor 20
-
56 / 83 (+0)
383 (+0)
行動選択: Ignored
Floor 21
-
56 / 83 (+0)
64 (-319)
[99]
get
pass
Floor 22
7
41 / 86 (-15)
82 (+18)
picked
pass
pass
Floor 23
-
41 / 86 (+0)
82 (+0)
行動選択: SMITH
⇒
Floor 24
4
36 / 86 (-5)
100 (+18)
picked
pass
pass
Floor 25
use
4
43 / 86 (+7)
135 (+35)
行動選択: Fought Bandits
picked
pass
pass
get
Floor 26
-
50 / 93 (+7)
184 (+49)
get
get
Floor 27
-
50 / 93 (+0)
109 (-75)
removed
pass
Floor 28
/
-
50 / 93 (+0)
133 (+24)
33
get
[45]
get
Floor 29
3
58 / 98 (+8)
147 (+14)
picked
pass
pass
pass
Floor 30
/
3
67 / 98 (+9)
159 (+12)
picked
pass
pass
Floor 31
4
66 / 101 (-1)
173 (+14)
picked
pass
pass
Floor 32
-
96 / 101 (+30)
173 (+0)
行動選択: REST
Floor 33
use
8
36 / 101 (-60)
249 (+76)
picked
pass
pass
Floor 34
-
85 / 101 (+49)
249 (+0)
picked
pass
pass
get
get
get
get
get
get
get
get
Floor 35
8
87 / 104 (+2)
267 (+18)
picked
pass
pass
Floor 36
/
3
80 / 107 (-7)
284 (+17)
picked
pass
pass
Floor 37
4
61 / 109 (-19)
300 (+16)
picked
pass
pass
pass
Floor 38
-
76 / 109 (+15)
300 (+0)
pass
Floor 39
4
66 / 111 (-10)
318 (+18)
picked
pass
pass
pass
Floor 40
-
66 / 111 (+0)
318 (+0)
行動選択: SMITH
⇒
Floor 41
-
81 / 111 (+15)
29 (-289)
240
get
get
removed
pass
Floor 42
2
73 / 113 (-8)
64 (+35)
picked
pass
pass
pass
get
Floor 43
-
73 / 113 (+0)
64 (+0)
picked
pass
Floor 44
5
50 / 113 (-23)
91 (+27)
picked
pass
pass
0
get
Floor 45
5
71 / 116 (+21)
102 (+11)
picked
pass
pass
Floor 46
-
71 / 116 (+0)
102 (+0)
行動選択: RECALL
get
Floor 47
-
63 / 118 (-8)
102 (+0)
行動選択: Memory 3
picked
pass
pass
pass
picked
pass
pass
picked
pass
pass
Floor 48
5
77 / 120 (+14)
132 (+30)
picked
pass
pass
pass
[2]
get
Floor 49
-
113 / 120 (+36)
132 (+0)
行動選択: REST
Floor 50
4
77 / 120 (-36)
132 (+0)
Floor 51
7
110 / 124 (+33)
132 (+0)
Floor 52
-
121 / 124 (+11)
132 (+0)
Floor 53
-
121 / 124 (+0)
132 (+0)
行動選択: SMITH
⇒
Floor 54
-
124 / 124 (+3)
23 (-109)
get
removed
pass
Floor 55
6
75 / 129 (-49)
54 (+31)
picked
pass
pass
pass
2
get
Floor 56
3
0 / 129 (-75)
54 (+0)
一応総括して負けを振り返ると ・先ヅモはやはり負けにつながリやすい。 ドロソがないときはなお先ヅモを控える気持ち。 ・いけそう寄りの時はリスクとってリターンを得る気持ちをもう少し持つ(といってもそのバランスこそが最大の謎なんだけど) ・ドロー貧弱であったり、ピラミッドがないときは、コンボ要素を意識して減らす